So it’s been a long time without an update.  For a while there I was working a side job at work which sucked up my free time, then I kind of just lost interest. Then next thing I knew I let me website hosting expire, and my Apple account expire.  I just now got my websites back up finally, but at this moment Lumps of Clay on the iOS App Store is still down.  I’m unsure if I’m going to bring it back.  It never saw too many downloads.  In order to get it back on the store, I may need to recompile it since it’s been so long, but the engine it is written in, is no longer supported so I may run into issues.  I’ve thought about porting it to another engine, but then I think “why should I do that unless I port it to other platforms”.  Bringing it to Switch might be cool.  But I also never got very far on my other project, which would have been a point and click adventure.  I’d almost rather see that through than revisit an old game.  I’ve kind of had more interest again to start that up again, so maybe I’ll do that.